AI Insights · Timothy · April 2022
Top 5 2D Anime Games Performance in Central America, Q1 2022
Discover how the top 5 2D anime games performed on unified platforms in Central America during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends for the top 5 2D anime games in Central America. Data from Sensor Tower reveals significant insights into weekly downloads, revenue, and active users for Gacha Life, Gacha Club, Hero Wars: Alliance RPG, YOYO Doll: Girl Dress Up Games, and Vlinder Princess:Dress Up Game.
Gacha Life experienced a relatively stable trend in weekly downloads, averaging around 46K to 50K, with a slight dip towards the end of March, settling at 40.4K. Weekly revenue showed some fluctuations, peaking at $97 in early January and declining to $23 by late March. The game maintained a robust weekly active user base, hovering around 470K to 495K throughout the quarter.
Gacha Club saw a downward trend in weekly downloads, starting at 42.3K at the beginning of January and dropping to 26.1K by the end of March. The game consistently had no revenue during this period. However, it sustained a strong weekly active user count, ranging from 471K to 498K.
Hero Wars: Alliance RPG showed variability in its weekly revenue, peaking at $20.2K in mid-February and hitting a low of $10.1K in late March. Weekly downloads followed a similar pattern, with a significant peak of 65.5K in mid-February and a sharp drop to 1.7K by the end of March. The game’s weekly active users also reflected this trend, starting at 142.9K and decreasing to 84.9K over the quarter.
YOYO Doll: Girl Dress Up Games had a relatively steady revenue stream, with a peak of $21 in mid-March and a low of $1 at the end of December. The game’s weekly downloads saw a notable high of 52.2K at the end of December, decreasing to 22.8K by the end of March. Weekly active users fluctuated between 105.8K to 161.6K throughout the quarter.
Vlinder Princess:Dress Up Game experienced modest revenue, peaking at $31 in early January and dropping to $3 by the end of March. Weekly downloads started at 53.7K in late December and gradually decreased to 23K by the end of March. Active users showed a declining trend, starting at 84.8K and reducing to 41.9K over the same period.
For more detailed insights and data on app performance, visit Sensor Tower.